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Thread Statistics | Show CCP posts - 3 post(s) |

Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2009.10.11 02:45:00 -
[1]
Capital Short Range Weapons: like the ideas here think that they are making the weapons too much the same. I would make the ACs have 30km optimal and 30km falloff and make the blasters have a 15km falloff. makes them a bit more diffrent from each other.
Missiles people are complaining about the same issues that every turret boat has, you could always fit the long range ones if you are worried about being able to always hit. Now the missile skills is an issue the current capital weapons skill should cover both types of launchers just like other weapon systems cover both their long ranged and short ranged weapons.
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Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2009.10.19 22:05:00 -
[2]
The Close range turrets need a bit more variation,
Ion Siege Blaster Cannon I Optimal Range:40km Falloff: 20km Damage Mod:8 Tracking: 0.010825
6 x 2500mm Repeating Artillery I Optimal Range:30km Falloff: 30km Damage Mod: 6.2 Tracking: 0.0108
Dual Giga Pulse Laser I Optimal Range: 60km Falloff: 10km Tracking: 0.010128
these stats make the weapons have a bit more variety in what they do, as they are now the giga pulse lasers are terrible this added range should make them come back into line with the changes to the range of the other close range weapons.
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Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2009.10.22 22:30:00 -
[3]
Originally by: Cambarus
Originally by: Arra Lith
Originally by: Cambarus
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Whats the point of this post? As you wrote it has nothing to do with capitals. And I dont think it is wise to use T2 Large hybrid turrets on capital ships ? And there is no T2 capital turrets atm. You think Caldari dont use T2 gunnery skills on battleships? To fly succesfully in sniping ops it is must to have Large Hybrid Turrets V and T2 Railguns to fit Rokh properly. Thats why Caldari ends up with 8m gunnery skills and 8m+ missile skills.
But this thread isnt about T2 training paths, but about capital weapons, so lets stick to that. And I dont see any point in forcing Phoenix and Naglfar pilots to spend 1m sp more than other dread pilots to be able to use close range and long range weaponry. As for Naglfar disadvantage isnt that big. They can just stick with projectiles AC / artillery swapping, as missiles is only 1/3 of damage (and 2 turrets deal same dps as 3 turrets of other dreads because of new ship and weapon bonuses). So just shoot at long range with artillery and keep torpedos in reserve - they can be still useful if something comes too close... (yeah it sucks, but at least they can still make use of their ships) But Phoenix pilots without this additional cruise-missile training are screwed. Their ships will be gathering dust in hangars before they relearn secrets of long range capital missiles shooting (really bad idea CCP - "Phoenix pilots, rejoice!" seems to have new meaning - nerf).
You can argue that it sucks all you want while not looking at the big picture, unfortunately most of us play EVE online not capships online, so while it may seem unbalanced (which it doesn't, because the moros and nag also have split weapon systems) while looking at just the cap ships, when you look at the weapon system as a whole it makes perfect sense. Sure they could make training for cap weapons the same for all races, then they can go and do the same thing for all the other ship sizes Don't complain just because the training differences between missiles and guns work in favor of guns for capital weapons, when for the rest of the game they favor missiles.
Moros is not a split weapon boat, all classes of ships need good drone skills.
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Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2009.10.24 06:33:00 -
[4]
Originally by: Cambarus[quote=Norris Packard
Moros is not a split weapon boat, all classes of ships need good drone skills.
Then the phoenix is not a split weapon boat, because all caldari pilots should have good missile skills...
Moros is split weapons because not having awesome drone skills (by which I mean MAXED, or at least mostly to lvl 5) is a huge hindrance to any moros pilot, and while drone skills do carry over to most ships, sentries and heavies (which a moros most often uses) are used mainly on BSs, and the same could be said for every single split weapon dread's weapons/SP allocations.
Phoenix is not a split weapon boat, the only split weapon dread in the nag...
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